Graphic Designer—Seattle

Selected Works




Destiny 2: Renegades
2025

PlayStation, Bungie, Games
Branding and Visual Design for Renegades — the final major expansion for Bungie’s Destiny 2, in partnership with Lucasfilm. Scope of work includes logo design and supporting brand systems for marketing and first party assets.

CD: Thiago Gutierrez
AD: Joseph Biwald
DD: Alanna Cevenak
Design: Levi Pack, Christine Lim
Art: Kai Zhou, Drexler Rowe




Atmospheric Music Alliance
2024

Music, Non-Profit
Branding for Atmospheric Music Alliance (AMA), a  cooperative made of and for ambient artists and listeners. Scope of work includes logo design, apparel, and supporting program graphics for print and web.

Atmospheric Music Alliance is a program of StretchMetal 501(c)(3)




Pacific Drive
2024

Games, Independent
Branding for Pacific Drive,  a first-person driving survival game by Ironwood Studios. Published by Kepler Interactive. Scope of work includes logo design, supporting brand assets, and in-game graphic design.




Destiny 2: Revenant
2025

Bungie, Games
Branding and Visual Design for Destiny 2: Revenant — the Episode of Bungie’s first-person shooter. Scope of work includes logo design and supporting brand systems for marketing and first party assets.  

CD: Thiago Gutierrez
AD: Joseph Biwald
DD: Alanna Cevenak
Design: Levi Pack, Christine Lim
Motion: Kellan Fleisher




Plastiq
2026

Music, Personal
Plastiq is a minuscule display typeface inspired by superclub era flyers, and informed by music sensibilities. Scope of work includes typeface design, creative direction, and motion design.




A Handheld History
2025

Print, Games
Publication Design for A Handheld History, a premium book from Lost In Cult celebrating the history of handheld video game consoles. Scope of work includes spot illustrations, page layout, and motion design.

Cover Illustration: Stephen Maurice Graham
Cover Design: Cory Schmitz
Design: Jeff Wiggins, Josh Lanphear, Dan Clarke
Editorial: Lost In Cult




Design Works
2021

Print, Games
Branding for Design Works, a series of books from Lost In Cult charting the design and development of beloved indie games — including Sable, Outer Wilds, Cocoon, Terraria, and more. Scope of work includes logo design and supporting brand assets.






About


Nat King is a Graphic Designer and Illustrator currently living and working in Seattle, Washington. Formerly a Visual Designer for PlayStation Studios Creative and Bungie. Clients also include Lost In Cult, Atmospheric Music Alliance, Ironwood Studios, Grubhub, DSPTCH, and A Profound Waste of Time.


Creating work with an emphasis on design as a craft and the power of visual storytelling.

Areas of focus for brand design include community building, interactive media, video games, non-profit organizations, music, and publication.




Capabilities include:

Brand Design
Design Systems
Style Guides
Typography
Design for Print
Process Improvements




Contact


Email
LinkedIn
Instagram

Twitter
Bluesky
Moodblog





Selected Clients


A Profound Waste of Time
Arkotype
Atmospheric Music Alliance
Bungie
DSPTCH
GRRL

Grubhub
iam8bit
Ironwood Studios
Lost in Cult
PlayStation
Six Impala