Graphic Designer—Seattle

Selected Works




Destiny 2: Renegades
2025

PlayStation, Bungie, Games
Branding and Visual Design for Renegades — the final major expansion for Bungie’s Destiny 2, in partnership with Lucasfilm. Scope of work includes logo design and supporting brand systems for marketing and first party assets.

CD: Thiago Gutierrez
AD: Joseph Biwald
DD: Alanna Cevenak
Design: Levi Pack, Christine Lim
Art: Kai Zhou, Drexler Rowe




Atmospheric Music Alliance
2024

Music, Non-Profit
Branding for Atmospheric Music Alliance (AMA), a  cooperative made of and for ambient artists and listeners. Scope of work includes logo design, apparel, and supporting program graphics for print and web.

Atmospheric Music Alliance is a program of StretchMetal 501(c)(3)




Pacific Drive
2024

Games, Independent
Branding for Pacific Drive,  a first-person driving survival game by Ironwood Studios. Published by Kepler Interactive. Scope of work includes logo design, supporting brand assets, and in-game graphic design.




Destiny 2: Revenant
2025

Bungie, Games
Branding and Visual Design for Destiny 2: Revenant — the Episode of Bungie’s first-person shooter. Scope of work includes logo design and supporting brand systems for marketing and first party assets.  

CD: Thiago Gutierrez
AD: Joseph Biwald
DD: Alanna Cevenak
Design: Levi Pack, Christine Lim
Motion: Kellan Fleisher




A Handheld History
2025

Print, Games
Publication Design for A Handheld History, a premium book from Lost In Cult celebrating the history of handheld video game consoles. Scope of work includes spot illustrations, page layout, and motion design.

Cover Illustration: Stephen Maurice Graham
Cover Design: Cory Schmitz
Design: Jeff Wiggins, Josh Lanphear, Dan Clarke
Editorial: Lost In Cult





Plastiq
2026

Music, Personal
Plastiq is a minuscule display typeface inspired by superclub era flyers, and informed by music sensibilities. Scope of work includes typeface design, creative direction, and motion design.



Design Works
2021

Print, Games
Branding for Design Works, a series of books from Lost In Cult charting the design and development of beloved indie games — including Sable, Outer Wilds, Cocoon, Terraria, and more. Scope of work includes logo design and supporting brand assets.






About


Nat King is a Graphic Designer and Illustrator currently living and working in Seattle, Washington. Formerly a Visual Designer for PlayStation Studios Creative and Bungie. Clients also include Lost In Cult, Atmospheric Music Alliance, Ironwood Studios, Grubhub, DSPTCH, and A Profound Waste of Time.


Creating work with an emphasis on design as a craft and the power of visual storytelling.

Areas of focus for brand design include community building, interactive media, video games, non-profit organizations, music, and publication.




Capabilities include:

Brand Design
Design Systems
Style Guides
Typography
Design for Print
Process Improvements




Contact


Email
LinkedIn
Instagram

Twitter
Bluesky
Moodblog





Selected Clients


A Profound Waste of Time
Arkotype
Atmospheric Music Alliance
Bungie
DSPTCH
GRRL

Grubhub
iam8bit
Ironwood Studios
Lost in Cult
PlayStation
Six Impala